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我的工业平原死亡竞赛战法——文明的选择和兵种性能升级

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发表于 2011-5-24 19:47:35 | 显示全部楼层 |阅读模式
本帖最后由 wyadell 于 2015-7-11 08:17 编辑

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< style="MARGIN: 0cm 0cm 0pt" class=MsoNormal><FONT size=4><B style="mso-bidi-font-weight: normal"><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 14pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">我的工业平原死亡竞赛战法——文明的选择和兵种性能升级</SPAN></B></FONT></P>< style="MARGIN: 0cm 0cm 0pt" class=MsoNormal><SPAN style="FONT-SIZE: 11pt" lang=EN-US><?xml:namespace prefix = o ns = "urn:schemas-microsoft-comfficeffice" /><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN><B style="mso-bidi-font-weight: normal"><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></B></P>< style="MARGIN: 0cm 0cm 0pt" class=MsoNormal><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">一般的来说,我们会在设置文明和升级的时候特别关注龙骑,使龙骑的生命值和速度达到最大。这是因为,速度是龙骑的灵魂。只有高速运动的龙骑才能带动炮轰并提升整个部队的机动性能。另外,经过一场战斗过后,只要龙骑还活着,由于奇迹“宙斯神庙”的自动愈合作用,龙骑的生命值会迅速恢复到满格。对于龙骑来说,存在就是真理。我们在战场上所遇到的龙骑绝大多数都是生命值达到最大的龙骑。由此,龙骑的文明设置和升级反而变得简单了。</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p></o:p></SPAN></FONT></P><P style="MARGIN: 0cm 0cm 0pt" class=MsoNormal><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="MARGIN: 0cm 0cm 0pt" class=MsoNormal><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">炮轰是龙骑的克星之一。面对生命值最大的龙骑,哪又该如何选择炮轰的文明并进行升级才能最为有效地克制龙骑呢?让我们来以下面的炮轰文明为列进行探讨。</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p></o:p></SPAN></FONT></P><P style="MARGIN: 0cm 0cm 0pt" class=MsoNormal><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 0pt 18pt; mso-list: l0 level1 lfo1" class=MsoNormal><FONT face=宋体><FONT size=4><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: &#39;Times New Roman&#39;" lang=EN-US><SPAN style="mso-list: Ignore">1、<SPAN style="FONT: 7pt &#39;Times New Roman&#39;"> </SPAN></SPAN></SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">炮轰文明的选择:费用减少、射程、攻击、伤害范围。升级次序(射程两次、伤害范围两次、攻击一次)。升级之后炮轰的性能:射击</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>10+5</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">、伤害范围</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>16+8</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">、攻击</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>140+56</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">、速度</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>10</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">。</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p></o:p></SPAN></FONT></FONT></P><P style="MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="TEXT-ALIGN: left; MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal align=left><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">龙骑最大的生命值是</SPAN><FONT face=宋体><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>742</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">,一个炮轰一次射击的攻击力是</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>196</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">,四个炮轰的叠加攻击力是</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>784</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">。这也就是说四个炮轰的一次齐射便可将伤害范围内的龙骑全部消灭。少于四个炮轰便没有这样的效果。多于四个炮轰的叠加攻击力也是多余的。</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p></o:p></SPAN></FONT></FONT></P><P style="TEXT-ALIGN: left; MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal align=left><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">这就决定了我们在编组军队的时候,没有必要编入太多的炮轰,多了反而是累赘,只要能发挥炮轰的最大效能即可。编入炮轰的多少会影响整个军队的机动性能。考虑到炮轰伤亡的情况以及在实战中战斗队列会跑散的状况,小部队编入六、七个炮轰,中等规模的部队编入十个炮轰也就够了。炮轰在军队中的比例以八比一为宜。若要进一步提高军队的机动性能,龙骑和炮轰的比例可以达到十比一以上。</SPAN></FONT></P><P style="MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt"></SPAN></FONT>&nbsp;</P><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt"></SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><P style="MARGIN: 0cm 0cm 0pt 18pt; WORD-BREAK: break-all" class=MsoNormal><SPAN style="FONT-FAMILY: 宋体; COLOR: #031c27; FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt; mso-font-kerning: 0pt; mso-bidi-font-family: 宋体">军队的机动性能是由龙骑和炮轰各自速率加权平均而形成的。由于炮轰在军队编组中个数少、权重小,所以靠给炮轰提速来提升整个军队的机动性能其效果并不理想。简单易行的办法就是在军队编组中多增加一些龙骑,进一步加大龙骑的权重。<SPAN lang=EN-US><o:p></o:p></SPAN></SPAN></P></o:p></SPAN></FONT><P style="MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">在死亡竞赛模式中,初始资源可以建造</SPAN><FONT face=宋体><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>192</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">匹龙骑和</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>62</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">个炮轰(龙骑和炮轰在文明中都选择了费用减少),生产出来的龙骑和炮轰的比例为三比一。炮轰的数量完全可以满足编组多只军队的需要。在合理编组的情况下,对于龙骑需求的紧迫性要远远大于对于炮轰需求的紧迫性。也就是说对于生产龙骑所需的食物和黄金的紧迫性要远远大于对于生产炮轰所需的铁和木头的紧迫性。</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p></o:p></SPAN></FONT></FONT></P><P style="MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">这就要求我们在游戏开始的布局上,把生产食物和黄金作为经济发展首要任务。木头和铁次之。当然,开局建筑物建多了木头也会紧张。至于食物和黄金那个更应该优先发展,我将在另外的文章中探讨。</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p></o:p></SPAN></FONT></P><P style="MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 0pt 18pt; mso-list: l0 level1 lfo1" class=MsoNormal><FONT face=宋体><FONT size=4><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: &#39;Times New Roman&#39;" lang=EN-US><SPAN style="mso-list: Ignore">2、<SPAN style="FONT: 7pt &#39;Times New Roman&#39;"> </SPAN></SPAN></SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">这个炮轰文明中“伤害范围”达到了最大值,也应该使它达到最大。初始炮轰的伤害范围半径为</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>16</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">,伤害范围的面积是</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>16<SUP>2</SUP></SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt">×<SPAN lang=EN-US>3.14=803.8</SPAN>。</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">升级后的炮轰的伤害范围半径为</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>16+8</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">,伤害范围的面积是</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>24<SUP>2</SUP></SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt">×<SPAN lang=EN-US>3.14=1808.6</SPAN>。是没有升级前的<SPAN lang=EN-US>2.25</SPAN>倍。</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">带一个升级后的炮轰比带两个没升级的炮轰作用还要大。所以应该把升级的权利更多的赋予伤害范围。</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p></o:p></SPAN></FONT></FONT></P><P style="MARGIN: 0cm 0cm 0pt" class=MsoNormal><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 0pt 18pt; mso-list: l0 level1 lfo1" class=MsoNormal><FONT face=宋体><FONT size=4><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: &#39;Times New Roman&#39;" lang=EN-US><SPAN style="mso-list: Ignore">3、<SPAN style="FONT: 7pt &#39;Times New Roman&#39;"> </SPAN></SPAN></SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">炮轰的射程应该最大化,这是玩家的共识。伤害范围也应该最大化,这是我们上面推理出的结果。又因为<SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt; mso-font-kerning: 1.0pt; mso-bidi-font-family: &#39;Times New Roman&#39;; mso-ansi-language: EN-US; mso-fareast-language: ZH-CN; mso-bidi-language: AR-SA">炮轰速度的提升对整个军队的机动性能贡献不大。</SPAN>所以我们在设置文明和升级炮轰性能的时候,只能选择“射程”和“伤害范围”。剩下最后一次升级的权利应当赋予攻击,使它能发挥出最大的齐射效能。</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p></o:p></SPAN></FONT></FONT></P><P style="TEXT-INDENT: 22pt; MARGIN: 0cm 0cm 0pt" class=MsoListParagraph><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="TEXT-INDENT: -18pt; MARGIN: 0cm 0cm 0pt 18pt; mso-list: l0 level1 lfo1" class=MsoNormal><FONT face=宋体><FONT size=4><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: &#39;Times New Roman&#39;" lang=EN-US><SPAN style="mso-list: Ignore">4、<SPAN style="FONT: 7pt &#39;Times New Roman&#39;"> </SPAN></SPAN></SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">下面列出满足这两个条件的几个文明设置。</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p></o:p></SPAN></FONT></FONT></P><P style="TEXT-INDENT: 22pt; MARGIN: 0cm 0cm 0pt" class=MsoListParagraph><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">第一个文明:</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt">龙骑(费用减少、攻击、速度、射程、生命)、远程炮(费用减少、伤害范围、射程、攻击)、经济(金矿采集)。这个文明上面已经讨论过了。<SPAN lang=EN-US><o:p></o:p></SPAN></SPAN></FONT></P><P style="MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt" lang=EN-US><o:p><FONT size=4>&nbsp;</FONT></o:p></SPAN></P><P style="MARGIN: 0cm 0cm 0pt 18pt" class=MsoNormal><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt">第二个文明:龙骑(费用减少、攻击、速度、射程、生命)、远程炮(费用减少、伤害范围、射程、速度)、经济(金矿采集)。</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">升级次序(射程两次、伤害范围两次、攻击一次)。升级之后炮轰的性能:射击</SPAN><FONT face=宋体><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>10+5</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">、伤害范围</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>16+8</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">、攻击</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>140+21</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">、速度</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>10+3</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">。</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt" lang=EN-US><o:p></o:p></SPAN></FONT></FONT></P><P style="TEXT-INDENT: 0cm; MARGIN: 0cm 0cm 0pt 18pt; mso-char-indent-count: 0" class=MsoListParagraph><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="TEXT-INDENT: 0cm; MARGIN: 0cm 0cm 0pt 18pt; mso-char-indent-count: 0" class=MsoListParagraph><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">对于这个炮轰文明来说,五个炮轰一次齐射的叠加攻击力是</SPAN><FONT face=宋体><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US>805</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">,可一次性消灭伤害范围内的所有龙骑。少于五个则没有这样的效果。在组建军队的时候,考虑到炮轰伤亡的情况以及在实战中战斗队列会跑散的状况,小部队编入七、八个炮轰,中等规模的部队编入十二、三个炮轰也就够了。编入多了反倒无益。</SPAN><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p></o:p></SPAN></FONT></FONT></P><P style="TEXT-INDENT: 0cm; MARGIN: 0cm 0cm 0pt 18pt; mso-char-indent-count: 0" class=MsoListParagraph><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="TEXT-INDENT: 0cm; MARGIN: 0cm 0cm 0pt 18pt; mso-char-indent-count: 0" class=MsoListParagraph><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;">第三个文明:</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt">龙骑(费用减少、速度、射程、生命)、农民(速度)、远程炮(费用减少、伤害范围、射程、攻击、速度)、步兵(射程)、经济(金矿采集)。这是一个大炮强,经济强,龙骑弱的文明。</SPAN><SPAN style="FONT-SIZE: 11pt" lang=EN-US><o:p></o:p></SPAN></FONT></P><P style="TEXT-INDENT: 0cm; MARGIN: 0cm 0cm 0pt 18pt; mso-char-indent-count: 0" class=MsoListParagraph><SPAN style="FONT-SIZE: 11pt" lang=EN-US><o:p><FONT size=4 face=宋体>&nbsp;</FONT></o:p></SPAN></P><P style="TEXT-INDENT: 0cm; MARGIN: 0cm 0cm 0pt 18pt; mso-char-indent-count: 0" class=MsoListParagraph><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">第四个文明:</SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt">龙骑(费用减少、攻击、速度、射程、生命)、远程炮(费用减少、伤害范围、射程、攻击、速度)、先知(减少建造时间。这是为了凑够文明点数)。大炮很强,经济发展很弱。</SPAN></FONT></P><P style="TEXT-INDENT: 0cm; MARGIN: 0cm 0cm 0pt 18pt; mso-char-indent-count: 0" class=MsoListParagraph><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt"></SPAN></FONT>&nbsp;</P><P style="TEXT-INDENT: 0cm; MARGIN: 0cm 0cm 0pt 18pt; mso-char-indent-count: 0" class=MsoListParagraph><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt">除此之外,还有几个变种就不一一列举了。</SPAN></FONT></P><P style="TEXT-INDENT: 0cm; MARGIN: 0cm 0cm 0pt 18pt; mso-char-indent-count: 0" class=MsoListParagraph><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt"></SPAN></FONT>&nbsp;</P><FONT size=4><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt"><P style="MARGIN: 0cm 0cm 0pt" class=MsoNormal><SPAN style="FONT-SIZE: 11pt; mso-bidi-font-size: 12.0pt" lang=EN-US><FONT face="Times New Roman">5</FONT></SPAN><SPAN style="FONT-FAMILY: 宋体; FONT-SIZE: 11pt; mso-ascii-font-family: &#39;Times New Roman&#39;; mso-hansi-font-family: &#39;Times New Roman&#39;; mso-bidi-font-size: 12.0pt">、我个人推荐第一种文明。因为军事经济比较平衡,大炮效能最高。从上面的分析我们也可以看出,若用龙骑和炮轰作为主力部队,这几乎是一种必然的选择。</SPAN></P></SPAN></FONT>
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 楼主| 发表于 2011-5-24 19:54:59 | 显示全部楼层

Re:我的工业平原死亡竞赛战法——兵种升级

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Re:我的工业平原死亡竞赛战法——文明的选择和兵种性能升级

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